FanaticalLive

Switching & Field of View

Tap. That's the whole tutorial.

Every source in a live multiview. Tap one, it's on air. You have a game to watch — the switcher shouldn't be the thing you watch.

The switcher

Built for one person with one free hand.

  • Live multiview — every source with a moving thumbnail, connection status, FPS, and resolution at a glance.
  • Instant cuts— tap a source and it's the program feed, sent to every destination at once.
  • Favorites bar — your go-to angles in a persistent quick row, reorderable by drag.
  • Pinch and drag to zoom — punch into any source live, no menu diving.

Virtual Cameras

One wide camera becomes four.

Crop a region of any source — the pitcher's mound, the goal mouth, the free-throw line — and save it. It shows up in your source list as its own camera, switchable like any other. No extra hardware, no extra network traffic, no extra battery to charge.

  • Pinch to frame — set the crop with your fingers, exactly like framing a photo.
  • Persistent — crops survive the session. Set up your angles once, reuse them every game.
  • Full pipeline members — virtual cameras feed the mixer, the multiview, and every destination independently.
  • Honest about pixels — a crop from a 4K wide is still sharp at 1080p output. The math works in your favor.

A two-camera rig that cuts like a six-camera show.

Field of View

Tap the field, not the camera list.

A sport-aware diagram — baseball, basketball, or soccer — with your cameras mapped onto it. The ball goes to left field, you tap left field, and the camera that sees left field is on air. You stop thinking in camera names and start thinking in plays.

  • Camera placement mapping — drop each camera onto the diagram where it actually stands.
  • Visual coverage — field-of-view cones show exactly what each camera can see, and where your blind spots are.
  • Tap-to-switch zones — tap anywhere on the field and the best-covering camera bubbles up.
  • Up to 10 cameras — mapped, covered, and one tap away.

The director's job, reduced to pointing at where the ball went.

Switching is free. The production layer is Pro.

Multi-source switching, favorites, and the mixer cost nothing. Field of View and Virtual Cameras live in Pro.

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