Graphics & media
The stuff that makes it look like a show.
A sponsor logo in the corner, a sting between innings, a REPLAY bug when it matters. Small touches, big difference — and none of them need a graphics operator.
Media library
Bring your own graphics. Place them once.
Load images and video clips from your iPad into the library. Drag to position, pinch to scale, set opacity — and the placement is saved per item, so the sponsor logo lands in the same corner every game without re-fiddling.
- Overlays — score bugs, sponsor logos, lower-thirds, watermarks. Images or video, composited over the program feed on the GPU.
- Full-screen media — bumpers, transition stings, pre-game slates, halftime loops. Play a clip as the program source like any other camera.
- Saved placement — position, scale, and opacity persist per item. Set up your look once, keep it all season.
- Replay bug — tag one item as the replay graphic and it appears automatically whenever a replay is on air, then leaves with it.
The difference between "someone's phone" and "the broadcast" is mostly a logo and a sting.
Graphics live in Pro.
The media library and overlays are part of the production layer, alongside Replay, Field of View, Virtual Cameras, and Highlights.
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